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Okay, so I finally broke down and got myself into World of Warcraft. I figured it was high time I figured out what all of the buzz was over, since it is arguably the most successful MMO in today's market. But, why? What makes this game so fantastic that it is the monolith of today's gaming genres?

To be honest, as of yet, I'm just not sure. I mean, yeah... it's interesting in terms of eye-candy. The graphics are non-traditional in comparison to other games out there. It has its own look and feel way beyond what any other title offers. But is that enough? I don't know... I've played many games in my time, and what I look for is not only look and feel, but also the other aspects of great gameplay: UI-friendliness, music, lore, immersion. I want to believe what I'm playing, and I don't want to be frustrated in the process.

WoW already frustrates me, although not in a completely negative fashion.

Listen, before you go off on me... the one thing I cannot stand is corpse-recovery. I mean, seriously. So I die... I should take an armor hit if I choose to find something else more fitting to my level to do and don't want to head back out to the area that killed me in the first place?!? Really, don't make me chase my corpse. Let me revive and move on. Way back when, EverQuest II had something similar... it was not your corpse, but a "shard". Basically, a portion of your "soul" that would be in the world. You could either return to retrieve it, or you could choose not to and be at a reduced health for a period of 24 hours until the shard disappeared and was "reabsorbed" into you. This was very annoying and frustrating, especially if you died in a dungeon or surrounded by beasts. You had to actually gain the point of death to retrieve your shard.


Tags: Editorial, WoW
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Yesterday's visit was Shorti''s House, and the party started with a game of hide and go seek before trivia abounded for all involved.  Parizad sought out the hiders, including a few who had taken refuge in the bathroom!

Trivia regarding TSO and EA-Land was run by Shorti' and everyone had a hard time keeping up with some awesomely knowledgable guests!  Here are some screens of the event!
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Recently I had a chance to chat with a Vanguard player who was not only not ashamed of playing a game whose name makes many of us cringe, but who's actually really excited and involved in the community that she shares. Many of you may find her enthusiasm misplaced. The rest of us understand finding an MMO home that few relate to! It is to those people I say: "Embrace a fellow crazy person! She's here to stay!"

Vendolyn plays solely on the Seradon server, though she freely admits she has alt-itis. She plays a different character depending on what she's looking to do in game. Grouping and soloing bring out her different characters, and therefore different appeals for her, though she notes that Vanguard's skill system does not require this for succeeding in the world, it's just a personal preference. This was a shock to me because I'd always heard (and believed without merit apparently) that Vanguard was looking for the "hard core" player who would have to group to succeed. Apparently this was true back at the beginning of the design cycle and while it turned many players away from paying more attention to the game as development progressed, it quickly became clear to the designers that such a system was not being embraced well throughout the community. If only that were their only mistake. So I asked how the game responded now, to such accusations. "I don't think it's overly difficult. I played EQ for 6 or 7 years. That was hard! Vanguard's difficulty, I'd rate slightly above EQ2. It's still super easy to level and there's so much content that you can solo to 50 if you chose. You can also choose to level to 50 in one of the other spheres without killing anything. There are also nice quest lines that offer pretty good rewards set at group-level difficulty."

Rated: 5
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This is our fourth week in updating the System Performance Guide, a tool that allows you to make the most in purchasing new computer equipment, tweaking existing hardware, and adjusting system settings for optimal gameplay.

New/Updated hardware deals

* Logitech Cordless MX3200 Laser Mouse - $35 AR w/free shipping (Weekly Deal)
* DIAMOND Viper Radeon HD 3850 512MB 256-bit GDDR3 video card - $99 (Weekly Deal)
* Intel Penryn E8400 C2D Processor - $190 w/free shipping (Weekly Deal)

New Stuff/Changes

* Updated 'Tip of the week' archiving and main news post
* Adjusted several prices of products.  MANY products have dropped in price!

Tip of the week

"When selecting a computer case there are three primary things to consider:

1) How large and heavy do you want it to be? Select a full-tower for space, but select aluminum material if you don't want it to be too heavy!
2) Don't need a power supply? Some cases automatically come with them!
3) Enjoy peace and quiet? Purchase a case with as many 120mm fans as possible."


As always we are eager to hear from the community suggestions on further enhancing the guide.  Ways you can help out are through finding weekly deals, adding WIKI content in our new hardware articles, and general suggestions for the overall layout of the guide.  Submit suggestions in the forums, e-mail us, or dig right into the accessible WIKI pages in the guide!
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Yesterday was a busy schedule of house parties!

Our first stop was at The Love Castle, where there was plenty of opportunity to get mussed! Everyone was definitely tempted by the various tubs and beds, but surprisingly we all behaved ourselves. I'm not sure if I'm pleased or dismayed by that! Parizad sure tried her best to start a fire somewhere... although not the sort you'd expect to find in place like this.

Regardless, the host was wonderful, the guests had fun, and in the end at least one person was planted with a big 'ol kiss!

Here are some snapshots:

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