NPCs have received a massive overhaul as part of the revision to avatar combat. Basically, almost all NPCs in the game now belong to one of six archetype groups: Defenders, damagers, duelists, supporters, brutes and gunners.
In the previous avatar combat system, most NPCs didn’t really do anything interesting. They just attacked you with a basic strike skill over and over. That was something we really wanted to change with the new system; now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well.
The main archetype groups, which focus on things like parrying, damage and ranged attacks, are also divided into a number of sub-archetypes to further differentiate NPCs from one another. You can read all about it here or below.





Combat Revision Divides NPCs into Archetypes

